Personally I prefer mortars with the two physical damage perks, and majors with the perk of reflecting damage (forgot the other perk that I like for majors). Stuns are stronger in 1v1 situations or battles with low numbers, in big battles with ants or numerous insects, taunts are superior in almost every case. Taunts are quite good because they get a heal and if you have lots of wood ants to do most of the damage, they are the better choice. Regarding majors, stuns are good for fighting enemy insects, and they might be able to stun-lock ubers, but I believe this is getting fixed in the upcoming leaf cutter freeplay update. If you want to take down enemies with higher health, go for venom (better in drawn out fights against targets with large health), if you're fighting ants or enemies with lower individual health, go for the physical damage (to essentially one shot them). Unless there’s something catastrophically wrong with it, this is likely to be the final patch before we set the update live for everyone, but please don’t stop giving feedback on bugs and balance If you haven't taken part in this beta yet and would like to, follow the instructions in the original post. You could either go physical dmg focused wood ants, or venom dmg, and both are good imo, it's up to you. For wood ants you will notice that there are two venom perks, and two physical damage perks (the corresponding perks are located diagonally across from each other).
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